Once you take a sector, anger will be added and/or subtracted. Opponents' anger will go up by 0-5 points. Negotiate a single sector if 50%+ of province is yours: Opponents' anger will go down by 5-10 points. Opponents' anger will go down by 10-15 points.Īttacking a single sector if 50%+ of province is yours: Negotiate a single sector if under 50% of province is yours: Second Effect (one of below): (1/3 chance each) Opponents' anger will go up by 10-20 points. Opponent's anger starts neutral (50 points) number of points added or subtracted from anger bar is based on bell curveĪttacking a single sector if under 50% of province is yours: Each type of turning point causes a different set of events. Each time you interact by either negotiation or attack in a sector, that respective opponent will "feel" this change in their anger bar, by an increase or decrease in points.Ģ)This idea has two "turning points": when you take a sector (by att/negotiate.), and when you take a sector and own 50%+ of the province. Each opponent you face in the continent map will have their own anger bar. Rulers would not sit around and watch while you run their country through, now would they? They would interact with you that is what this idea proposesīefore you read the minute details and points, there are two things you should know.ġ) This idea proposes an "anger bar". The continent map right now is an uninteractive affair. Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? This is it modified and edited: so here it goesĪ modification on the continent map to increase uniqueness and overall individual experience
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